I did my testing on a couple of pcs and I'm satisfied with the results, but your mileage may vary. Crashes can occur, but its tough to say if you'll experience them until you do. The downside is that its stability is hardware dependent. It also increases the vegetation rendering distance - an engine limitation the game has been suffering from since release. The second optional step replaces the vanilla environment, character, weapon and armor textures with 4k textures. The game stability is identical with the vanilla game, so if ANY crashes happen, it's not mod related. The first optional step introduces only minor texture and animations changes. If you don't like either, you can just ignore them. The optional steps cancel each other out, so you must pick one. This modding guide is divided in three steps - 1 mandatory and 2 optional. I'll appreciate it if you take five minutes of your time and like/endorse the work of the modders that made this possible. 99% of the code in this compilation is other people's hard work, so I'll go into details about the fixes and I'll link every mod that has been used. That's why there's only 1 mandatory mod in this guide. For that reason, I've combined all conflicting mods and packed the edited scripts into one main mod compilation. Modding The Witcher 2 can be a slow, boring and even difficult process, especially if you have never done it before and you need to manually update, and combine outdated mods. It also includes lore-friendly character textures and additional animations as optional files. This guide's main goal is to provide a balanced experience by fixing gameplay bugs, introducing secondary gameplay mechanics and other quality of life features. It should be compatible with the steam and retail versions as long as they're patched to patch 3.4. This modding guide is written for The Witcher 2: Assassins of Kings Enhanced Edition version 3.5.0.26 (A) from GOG.
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